Put the torturous tasks in a very specific order.
The other thing that becomes really interesting that we get from testing is: "What order are you gonna do it in?” Because a lot of our games are what we call "station-based." "Go here, pick one of these up, and do this. Then go to the next station and pick one up and do this." You can do something uncomfortable, silly, painful, or scary. In “Head Case,” you have to start with something scary or uncomfortable. If you start that way, the player will instantly assume that all five boxes are scary or uncomfortable. They’re gonna be terrified, because you just scared them. Now, when they’re putting their hands in something silly like spaghetti, in their mind is where the terror really happens.